Downloadable Resume

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Contact Info

Email: wpoirier92@gmail.com
Phone: (508) 277-3585


WORK EXPERIENCE: MEDITECH: Programmer/Analyst (April 2015 – September 2016) Technical support role involving debugging and troubleshooting of customer-reported issues for MEDITECH’s electronic health record system.
Fractal Firmaments: (2009 - present) Personal production company for various creative projects ranging from games to movies. Released first commercial game, Blissfully Bouncy, on Google Play (December 2016), and the Apple iTunes Store (February 2017).
UMASS Medical School: Programming Intern (January – April 2015) Building the software and user interface to control custom bioinformatic hardware.

EDUCATION: Worcester Polytechnic Institute, Worcester, MA
BS in Interactive Media & Game Development, May 2014
BS in Professional Writing, October 2014
Related Courses: Digital Game Design I & II, Human Computer Interaction, Technical Game Development I, Artistic Game Development II, Systems Programming, Introduction to Object-Oriented Design, Game Audio I and II, Technical Writing

SKILLS: Development Environments: Visual Studio, Eclipse, Xcode, Linux terminal
Video Game IDEs: Unity3D, Adobe Flash, Gamemaker Studio
Programming Languages: JavaScript, C/C++, Java, Python, SQL, proprietary languages
Audio Tools: ProTools, Garageband, UDK Kismet, WWISE, Audacity, Musescore, Sonar
Code Management: JIRA, SVN, GIT, proprietary MEDITECH source control system
Artwork Tools: Zbrush, Adobe Creative Suite, Maya
Web Development: HTML/CSS/JS, including HTML5 Canvas
Professional Tools: Adobe Framemaker, Adobe Robohelp, Microsoft Office Suite

GAME PROJECT WORK Blissfully Bouncy (February 2017). Infinite runner mobile game published on Google Play and Apple iTunes.
Project Rabbit Episode 0 (September 2013 — May 2014). Senior Project at WPI. Creator, project manager, writer, lead artist and co-engineer on a 4-person team project.
Tennebris Locus (April 2014). Game created for Digital Game Design Studio at WPI. Animator and sound designer on a 4-person team.
ASCII Centipede (December 2013). Game created for Technical Game Development I. Programmed a C++ game engine for a solo engineering project.
Green Spider (December 2011). Game created for Digital Game Design I. Designer/programmer on a 2-person team.

PROFESSIONAL WRITING PROJECT WORK: Major Qualifying Project: An Intro to Retro Homebrew (May – September 2014) Researched an online community of homebrew programmers ; designed and executed a usability survey to test the effectiveness of their documentation.
This Online Portfolio: Everything you see here was designed and implemented by me using custom HTML, CSS and JavaScript.

HOBBIES Trumpet and piano playing
Music composition
Puppet Making
Writing stories and drawing comics
Writing and filming movies